You will still need to pay the fee to use it with any other devices you own after the trial, but I thought this was a great touch. The software will auto-detect these headset dongles and set its profile settings accordingly. That’s great news!Īn important note: if you own a PC gaming headset that has a dongle featuring DTS Headphone: X 2.0 like the Logitech G Pro X or the Steelseries Arctis Pro series, you can use the DTS Sound Unbound software in place of your dongle’s decoding without paying the license fee. Update 9/23/20: I pulled an update last week that seems to have improved standard surround processing with spatial audio modes on the Xbox One, and have noticed better virtualization across all titles. This issue has long persisted on Xbox, where the spatial audio platform is only guaranteed to kick in with games on the supported list, and I’m hoping the extra CPU overhead of the next gen consoles will improve things. Xbox users will benefit most when using DTS Headphone with one of the games on the officially supported list, and on PC you can also take advantage with any games that spit out a surround audio mix. I quickly came to prefer the more “obvious” sound of the Spacious room profile. I played several hours of Borderlands 3 on PC with the software active and the vertical cues as rockets flew over my head were easily noticeable. Game performance with DTS Headphone: X and a full spatial audio game from the tiny list above is more energetic and fun than either Windows Sonic or Dolby Atmos. This approach is also far easier than requiring users to do the calibration work themselves. This is an extra level of EQ precision that I’m delighted they’re taking the time to create, and although many popular headphones are missing from the list, it’s growing all the time. If you find your personal pair on the list, be sure to select it, as they’ve hand-tweaked the surround response to work best with that pair of headphones. DTS went one further and their technicians are also constantly measuring headphone models to add to the built-in profile database. Balanced is a match for the DTS reference room, and Spacious pushes the “Walls” out several feet, lending your sound a more dramatic effect. You can choose from two default room profiles: Balanced, or Spacious. My favorite feature of this new software is its simple, pain-free customization options. This approach of trying to copy a real speaker-filled mixing room gives DTS Headphone a large sense of space and an increased and more visceral bass response that comes as close to feeling like a real subwoofer as you can get over headphones. Its default virtualization profile was crafted by taking precise measurements inside DTS’s reference mixing room, which they then mimic over headphones as best as possible by using binaural audio processing tricks. Of course, Sonic is free and Atmos’s full unlock is five dollars less than DTS, so what do you get for that five extra dollars? A different approach to audio, and access to over 500 different profiles based on measuring real headphones in a lab.ĭTS Headphone has always sounded more “Speaker-like” to my ears than its competitors, and that’s no accident. This new version of DTS Headphone will properly render the 3D audio tracks in the same small handful of Xbox/PC titles that also support Windows Sonic or Dolby Atmos. The tiny list of 13-or-so Atmos games are also fully compatible with this new DTS software, in addition to any PC game with a surround sound mix. The latter is a software decoder primarily for movie soundtracks, but which will also hopefully be used directly in games in the future. The former is a 3D surround system that turns your headphones into a simulated studio listening environment, with sound that sweeps all around your position in 3D space. The app allows you to to trial and unlock two technologies for gaming: DTS Headphone: X 2.0, and DTS:X decoding. Now, their DTS Sound Unbound app is finally available on both the PC and the Xbox One after a months-long delay bringing it to the console platform. Where Dolby has essentially only released two headphone surround virtualization systems over the years with Dolby Headphone and Dolby Atmos, DTS has pushed constant updates to their gaming technology, and made aggressive inroads to get their mixing environment into the hands of the people actually making games. They were the first company to ship movie soundtracks on separate optical discs for higher quality audio. DTS has been a big name in the surround sound world almost as long as Dolby, but they’ve always had more of a focus on modernized technology and bells and whistles compared to their elder counterpart.
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